Weapons

Weapons are the tools that the survivors in 2170 use to kill each other when they don't want to get their fists dirty. On the whole, the weapons of Shatterpoint are deadly even in unskilled hands, and when given to someone who knows what they are doing, are terrifyingly effective.

Unlike most other games, Shatterpoint has a more general approach to weapons - any pistol, no matter what it looks like, will function the same before it is modded. This is to keep the emphasis on making a character that looks good, rather than is effective but looks like a jester in a paint factory.

Melee Weapons
Melee weapons have four statistics - Reach, Damage, Attack Speed and Quality. A weapon's Reach determines the distance (in feet) it can attack from, and Damage determines how much health will be removed when a character hits a target with it. Attack Speed is how many seconds it takes between attacks. Each time it is used, a weapon's Quality has a 10% chance of decreasing, and if it gets to 0 before it is repaired (trading or resting will do this automatically), it will fall apart.

All weapons start at Tier 1, but can be upgraded to be on par with natural Tier 2 and 3 attacks using melee weapon mods. The weapons are as follows;
 * Axes/Clubs (One-Handed Blunt)
 * Battleaxes/Huge Clubs (Two-Handed Blunt)
 * Chainsaws (Two-Handed Bladed)
 * Daggers (One Handed Piercing)
 * Flails/Chains (One-Handed Improvised)
 * Greatswords (Two-Handed Bladed)
 * Halberds (Two-Handed Bladed)
 * Knuckle Dusters (Unarmed)
 * Pickaxes (Two-Handed Piercing)
 * Quarterstaves (Two-Handed Improvised)
 * Spears (Two-Handed Piercing)
 * Swords (One-Handed Bladed)

Ranged Weapons
Ranged weapons are slightly more complicated than melee weapons, needing seven statistics - Range, Damage, Attack Speed, Accuracy, Ammunition, Reload Speed and Quality. Damage, Attack Speed and Quality work the same as melee weapons. Range determines how far (in feet) a shot can reach before it starts taking penalties - the attacker's Ranged Attack Skill is reduced by 10% for every full bracket it flies after the first. Accuracy is a constant modifier to the attacker's Ranged Attack Skill and Ammunition is how many shots the attacker can fire before they need to reload (taking the Reload Speed in seconds until it can fire again).

Ranged Weapons are split definitively into the three tiers and, unlike melee weapons, it is hard to upgrade a ranged weapon enough to make it as good as a weapon of a higher tier.

Tier 1 Weapons can be used by anyone, and are as follows; Tier 2 Weapons can be used by anyone, but due to their increased complexity, characters cannot improve the weapon's secondary skills above their own skill until they reach Ranged Attack Skill 25. They are as follows; Tier 3 Weapons are the most powerful, complex weapons in the game. They are split into three types - Standard Tier 3 Weapons, Nation-Specific Tier 3 Weapons and Legendary Weapons. All Tier 3 Weapons can be used by anyone, but characters cannot improve the weapon's secondary skill above their own skill until they reach 50 ranks with the appropriate Ranged Attack Skill.
 * Blunderbusses (Scattershot Shotguns)
 * Bows (Bows)
 * Crossbows (Solid-Slug Shotguns)
 * Pistol Crossbow (Handguns)
 * Repeating Crossbow (Assault Rifle)
 * Slings (Slings/Thrown)
 * Assault Rifles (Assault Rifles)
 * Double-Barreled Shotguns (Scattershot Shotguns)
 * Combat Shotguns (Solid Slug Shotguns)
 * Full Auto Pistols (Assault Pistols)
 * Handguns (Handguns)
 * Sniper Rifles (Sniper Rifles)

England-Specific Tier 3 Weapons all use Nanogeneration instead of a standard ammunition source, meaning they never run out of ammunition but suffer from overheating instead. The six types of England-Specific Tier 3 Weapons are as follows; Legendary Weapons are incredibly rare, but make up for that with their power and reliability. Owning one is a symbol of status among the Clanners, and maybe a dozen exist in the world. Also, unlike every other weapon, Legendary Weapons are always specific makes and models. Some examples are;
 * Ball Guns (Scattershot Shotguns)
 * Hail Rifles (Assault Rifles)
 * Handcannons (Handguns)
 * Rail Guns (Sniper Rifles)
 * Sluggers (Solid Slug Shotguns)
 * Storm Pistols (Assault Pistol)
 * The N-17 Fusion Rifle (Assault Rifles, Scattershot Shotgun secondary fire)
 * The Reaper Invadertech Nanorifle (Solid-Slug Shotguns)
 * The X-88 Tactical Sidearm (Handguns)