Animals

The world of Shatterpoint is full of creatures that are out to kill each other, not just other humans. Over a century of radiation and nanorobotic manipulation have left the animal kingdom in a barely recognisable state, but every creature is one that would be at least recognisable in 2010

Bears
Bears have flourished in England, having originally been released from zoos in Invader raids and subsequently having spread throughout the irradiated countryside, picking up a natural immunity to radiation and growing to almost three stories tall at the shoulder on the way.

Cats
Cats have moved on from being creatures that lounge about the house, waiting for humans to carry out their whims, to cold, merciless hunters. From the big cats that compete with bears for territory to the Ketlings that are bred by Radslummers for food, Cats are vicious and will kill without provocation or pity.

Dogs
From the Radhounds to the Deglings, Dogs are a large part of the new ecosystem. Intelligent pack hunters, Dogs can make reliable pets and guards, or deadly enemies.

Omnisects
Most insects survived the Invasion relatively unscathed, but the Omnisects are another matter. Formerly some kind of beetle, they evolved the ability to take on characteristics of whatever they eat, and were initially omniverous before falling into set dietary niches. The most common Omnisects are Thornbacks (plant eaters), Sporbacks (fungus eaters), Necrobacks (carrion eaters) and Glasbacks (glass/concrete eaters)

Pakmools
Descendants of horses, Pakmools are no longer the noble creatures they once were - now they are partially reptilian, hunched and bloated. They are still used for travel and carrying cargo (their name is derived from "Pack Mule"), but they are nowhere near as fast as true horses.

Raptovors
Initially crows, the Raptovors have advanced along the evolutionary path by becoming about twice as large and getting blade-sharp beaks. Flocks of Raptovors patrol the skies, descending on anything that numbers less than themselves, killing it as quickly as they can and eating the remains. They can be driven off easily with a determined resistance.

The Wyrm
Common belief is actually that there is only one Wyrm, but that may just be wishful thinking. Mutated beyond recognition from a common earthworm, the Wyrm is massive, and is capable of tunneling anywhere at any time to break free from the earth and devouring anything in it's path. While there have been no confirmed kills of a Wyrm, it is possible to drive it back with sustained firepower, although it's earth-shaking retreat may cause more damage than it's arrival.