Heads-Up Display

Every character has a Heads-Up Display (HUD) that represents their CortexNet overlay on their eyes. While there are minor differences between the Futuresoft, Appletree and Cubex Operating Systems, every character has the same basic layout to start with.

Basic HUD

 * 1) The location's name, for easy communication.
 * 2) The minimap. The blue dot is your character, green dots are allies, red dots are enemies and yellow dots are scavenging nodes or other special buildings.
 * 3) The player's character. While usually placed in the centre of the screen, the character moves to the side for Critical Hits so thCombat_1_marked.jpg player can see them in their full glory.
 * 4) Target Box. The character's current target. A green border indicates allies and shopkeepers, a red border indicates enemies, and yellow borders indicates objects that can be interacted with.
 * 5) Target details. Shows the name and health of the character's current target. The bar behind the name starts as full red, and drains as the target takes damage - when it is all black, they are dead.
 * 6) The Targeting Reticule. A small white circle, the targeting reticule represents where the character is looking. The targeting reticule is used to select targets and navigate menus.
 * 7) Carried Item Status. Shows the current condition of the character's carried items. It is displayed as a health bar in the silhouette of the item being carried.
 * 8) The Character's Health. Shows the character's overall health status, both as a percentage and as a colour indicator. The indicator is green from 100%-51%, orange from 50%-26% and red from 25%-0%. At 0%, the character begins bleeding out and is replaced with a timer showing how long the character has left.