Hacking

Every human being in 2170 has a computer in their brain, courtesy of the Hideokawa Corporation. Unscrupulous fighters have realised that hacking the mind is now just as easy as hacking a computer. Skilled hackers can even hack the Invadertech nanobots that fill the air, leading to feats of war and espionage that are, for all intents and purposes, magic.

All hacking is a quicktime event, using only the buttons of a controller. Different uses have different numbers of successes attached to them. Every 10% (or part thereof) Hacking Skill a player has, they get another half second to hit the right button.

Mind Reading
The simplest use of a Hacker's art, a Hacker can take over the senses of an enemy. This requires 3 successes per Tier of the target. If successful, the Hacker gains a split-screen with one half watching what they can do and another half showing their target's screen.

Successfully Mind Reading an enemy of the "Robot" type has a 10% chance of temporarily re-writing it's programs to treat you as friendly and target it's old allies as enemies.

Successfully Mind Reading an enemy player or NPC Clanner has a 10% chance of showing that character's chat log and all vocal communications from that Clan.

Mindwriting
Mindwriting has two seperate uses; Impart Vision and Conjuring;

Impart Vision
This functions exactly like Mind Reading, only it gives the target the split screen effect, with them seeing half of your screen instead of you seeing what they can see. This requires 4 successes per Tier of the target.

Conjuring
Depending on the exact program installed, Conjuring creates several animals on the target's screen. They will appear on the minimap and will behave, in all manners, like a new spawn of enemies. The only exceptions will be that they are only visible to the target, and don't do any real damage (although the target thinks they do, and can go into shock, but will not bleed out). This requires 6 successes per Tier of the target.

Nethacking
Nethacking has two seperate uses, Mental Blast and Clearmind.

Mental Blast
A direct attack at an enemy, it is treated in all respects as a ranged attack that ignores armour and uses the Hacking Skill instead of the Ranged Attack Skill. It's statistics vary according to the exact program installed, but it usually functions a lot like a sniper attack. You cannot use Combat Maneuvers with a Mental Blast, and cannot score critical hits. This requires 6 successes to use.

Clearmind
Clearmind is used to purge the character of any foreign hacking systems, friend or foe. The player can keep going for as long as they want, with each success removing one enemy program.