Personal Events

Personal Events are what happens to the players as they wander the Scraplands. They replace set enemy spawns in the game world, and are a mixture of good and bad. They are represented on the minimap as a marker until they are investigated, and always spawn to the side, out of visual range but in the minimap range. Every player in the area can see the event's trigger (if possible, it will spawn out of every character's visual range), and it affects the first group to reach it. All events are unless stated, equally likely to happen.

A group's chance of triggering an event is the average chance of every member (four members with 10% chance and one with 20% results in a 12% chance, for example)

Ambush
The group finds the corpses of 1-3 fighters (each) from two random enemy groups. One group is not really dead, and will attack when the players get too close. This is half as likely as the average event.

Animal Pursuit
The group encounters a single Tier 1 Clanner fighting a group of 1-6 Tiers of Animals. If the Clanner survives, there is a 50% chance they will apply for one of the group's Clans, or they can be killed for loot.

Battle
The group encounters a fight between a group from a random faction and a random enemy group. Both groups have a combined Tier of the the player's group combined Tier +/-3, minimum 1 (both determined seperately).

Battle Site
The group finds the corpses of 1-3 fighters (each) from two random enemy groups. They can be looted freely.

Combat
The group is attacked by a random enemy group. The attackers have a combined Tier of the player's group combined tier +/-2, minimum 1.

Green Clanners
The group encounters 1-4 Tier 1 Clanners. If the plater's group helps them, there is a 50% chance they will apply to one of the group's Clans, or they can be killed for loot.

Sniper
The group is attacked by a single bandit sniper. The first shot always misses. This is half as likely as the average event.

Trader
The group encounters a Trojan Trader and 1-4 Tier 2 Bodyguards. Players can trade for is inventory (random selection of items) or attempt to kill him and take his inventory by force.