The Electric Carnivale

&nbsp The remains of Maidstone have been turned into a psychadelic nightmare by the servants of KarnEvil, every surface covered with bright, garish colours, random pieces of technology bolted to the walls that spark and whine as if some wild mechanical beast, and a strange fairground music playing in the background, but never seeming to come from anywhere. There's something in the air, the entire city is always moving, always awake, always alive.

A fair distance to the North, but close enough to be a threat, the Wilders have set up in an attempt to create a beachhead on their campaign to remove all technology from the world. They look on the day-glow nightmare with disdain, and they know that, one day, they will tear it down.

Amenities
The structure of the Electric Carnivale is utterly random, you can find shops in the middle of houses, multiple of the same type of vendor standing right next to each other, and noone ever bats an eyelid at this behaviour. The technology the Trojans have to offer is remarkable, and the bits they have to sell are remarkably cheap, but there's always the chance that what you get will be a cheap knockoff, or a second hand, almost broken pile of scrap.

2 Gunsmiths

3 Weaponsmiths

2 Armoursmiths

2 Medics

1 Herbalist

5 Trojan Trader Auction Stations.

Missions
The Trojans only want technology, and they will give big rewards to get their hands on some rare examples. The threat of the Wilders isn't considered as much as the battlegrounds set up by the other Factions, but if you want to slowly work your way up the Trojan ranks, slaughtering them is a possibility.