Trojans

Just after the Invasion began, a psychologist named Carston Ville was given a mission by the remains of the British government; gather the most advanced technology he could find to fight off the Invaders. This was tasked to him due to the fact that he had recently been in an accident that gave him a robotic body and could shrug off tortures that would kill normal humans. As he worked, he gathered a group of allies that aided him. Over time, the allies got allies which also started to help and, by 2150 when the Invaders left, the cyborg that now called itself KarnEvil had it's own private army. They continue their leader's objective, finding, trading, making and stealing the best technology they can find

They are still led by the cyborg KarnEvil.

Base
The Trojans holed up quite quickly in Maidstone, the technological capital of Kent. From here, they run an empire of traders, adventurers, crafters, mercenaries and technopirates that all work to get technology for their leader.

Players
For every Trojan who kills to get what they want, three others use peaceful methods, whether they are diplomacy, trading or even just making it themselves. The Faction as a whole embraces freedom and individual growth over the needs of the group, and is really more of a broad label for groups that want to do whatever they want while still vaguely following Faction rule (if only for the defence it provides). While every Trojan is different, almost all know how to make things if left to their own devices, and members of the Faction as a whole can't take a hit as well as those who dedicate themselves to more physical pursuits.

All Trojan characters have the Master Crafter Advantage and the Glass Jaw Disadvantage. Plays Well With Others and Ray of Sunshine are also popular.

Names
While Trojans do occasionally have normal names, they are famous for taking names, forms of writing and memes from previous eras of technological "innovation" and using them. For every Bob that comes from the Trojans, there is a t3hC4Ke ('teh cake'), H4xXor ('Hacksaw') and S73V3 ('Steve'). Unlike other Factions, anything goes for the Trojans.

Specialities
Trojan Specialities tend to be based on specialised hacking procedures, whether disorienting enemies or just helping to find things. Whatever it is, they don't work as well if they don't have the necessary kit.
 * Mindhacker. A hacker that can create quick, specialist programs in combat to disorient and confuse their opponents. They are led by Mindwriter K4nd1.
 * Looter. A hacker that can use different programs to find items quicker and easier than normal scavengers. They are led by Ps1m0n.
 * Wallhacker. A hacker that can hijack other people's vision to locate targets. They are led by Walh4x J3ff.
 * Mechanist. A cybernetic crafter that has taken their craft to the limits, a Mechanist has managed to craft a robot companion to fight for him. They are led by D0ryn (and his "pet" N33bs)
 * Cyberite. A Tech Transhuman who has all the benefits of being a Tech, but who has given up less of their humanity to do so.
 * Apocalypsed Techsavant. An Apocalypsed human who has become obsessed with technology and making things.

Benefits of Zone Control
If the Trojans control the majority of points in a zone, Trojan Traders start visiting every Clan in the area. The longer they stay, the more "commission" the Trojan-aligned Clans will get in the form of scrap straight into the bank. The "commission" comes quicker the more control the Trojans get.