Events

Events come in one of two types; personal events and clan events. They regulate what happen to the players while avoiding simply having "areas where the monsters spawn". Outside of enemy hideouts and scavenging nodes, this is the only way enemy groups will be encountered in the Scraplands.

Personal Events
Once every minute spent outside of a Safe Area in a Scrapland, a player has a 10% chance of having an event of some kind happening to them. These vary from simple attacks by a small group of enemies to encountering a passing trader. In a group, the chance is equal to the average of the player's combined chances (as there are Traits that modify the Personal Event rate), and the event size is adjusted accordingly. It is the quickest way for clans to get new NPC members.

Clan Events
Once every hour, there is a 10% chance that the Clan will be subject to an event. These are larger than Personal Events, and encompass things like raids on the Clan settlement and the Clan's mine collapsing. If there are any members of the Clan on, or any players in the settlement, then the event is resolved in real time, otherwise there is a simple resolution. Either way, a report is mailed to the Clan Leader when the event is over.