Eternal War

Those who want to survive will fight for it. That is the Eternal War code. There are no deviations, there are no exceptions, and there are no loopholes. If you are a solider of the Eternal War, you will fight to survive. Unlike the more apocalyptic groups with similar creeds, Eternal War acknowledged early on that not everyone is suited to fighting on a battlefield, but their craftsmen strive to make the best item anyone has ever seen, their diplomats attempt to learn the intricacies of talking to get better resolutions for Eternal War, and their tacticians make sure that those in their charge stay alive while coming home victorious. There is no room for weakness or hesitation in the Eternal War.

Eternal War is led by Warlord Devastation.

Base
The dockland at Dover was left more or less intact after the war, and it was here that Devastation started building his fortress. He started building it himself, and by the time it was finished he had over a hundred followers of his cause. It is used only to rest and train by the soldiers of the Eternal War, who attempt to spend as much time out in the wilderness as possible, bending the Clean Zones to their will.

Players
Initiates of the Eternal War are sent out when they are ready to prove that they can survive outside of the fortress. While some form roving bands of fighters who exist to fight and determine who is strongest, the majority join the Clans or pledge themselves to another Faction as mecrenaries or guards, either permanently or until their time is up and they can return. The Eternal War feels no ill will to those who leave it's ranks while they are Inititates, respecting the strength of conviction to openly challenge the beliefs they have been brought up with. That said, whether cold but calculating mercenary or cackling psychopath, all soldiers of the Eternal War are raised to know how to kill, but this unsettles most other people in the Clean Zones.

All Eternal War characters have the Natural Born Killer Advantage and the Grim Disadvantage. They also often have a physical disadvantage representing existing injuries.

Specialities
Specialities in the Eternal War are all based on combat of some kind, whether defensive or offensive. To fight an Eternal War Specialist on the field of battle is considered a form of ritual suicide by some Clans.
 * Hunter. A soldier who believes that the best weapons are from the past, favouring PreTech weapons and armour but using them as well as many people use ChimeraTech. They are led by Huntress Brianna McAran.
 * Legionairre. A defensive soldier, the Legionairre is a common sight within the fortress and a saught after addition to a Clan's guard force, and have a unique style of fighting that uses a shotgun and shield. They are led by Centurion Decat.
 * Mindguard. Defensive hackers, the Mindguards dedicate their lives to stopping others hacking their team mates. They are led by an ex-Trojan called S73wie (Stewie).
 * Executioner. The shock troopers of the Eternal War, the Executioners fight with two-handed weapons and assault rifles/pistols. They are led by Karnak Skulltaker.
 * Adapter. Bio Transhumans, the Adapters use a combination of nanorobots and additional bionetics to quickly switch their natural weapons on the battlefield.
 * Apocalypsed Berserker. An Apocalypsed human who, through the process of regaining their sanity, has become almost impervious to harm.

Benefits of Zone Control
If Eternal War controls the majority of points in a zone, any monster spawn has a chance of also spawning a group of Eternal War Initiates that are allied to any Eternal War-aligned Clans. This is more likely as Eternal War's zone control increases.