Disadvantages

Disadvantages are small penalties that some characters suffer from. Rather than massive debilitating effects, these should be seen as character-building, and as a price for the Advantages they allow you to take (for each Disadvantage taken, you can buy one more Advantage, to a maximum of three more than the ones from your Faction). Disadvantages marked as (Physical) will change the character creation options.

Unlike Advantages, some disadvantages can be gained through gameplay. These are marked with an asterisk(*), and represent injuries that can be healed with cybernetics/bionetics.

Disfigured
(Physical) Your character is scarred and burnt in an obvious way that makes it hard for people to look at them.

Your character gets a medium penalty in all social interactions with non-Radslummers.

Glass Jaw
Your character feels damage far more accutely than others, and a single good hit is guaranteed to put them down.

Your character takes 5% more damage from critical hits.

Grim
Some people can have a dark sense of humour, but your character has become genuinely fatalistic. Of course, people in a bad mood will emphasise with you far more easily.

Your character gets a medium penalty to all social interactions, but there is a 10% chance of getting it as a bonus instead.

Lover, not a Fighter
Some people just aren't meant to get up close and personal, and your character is just one such unfortunate.

Your character does half damage unarmed and with melee weapons.

Midget
(Physical) Surprisingly common in 2170, your character is one of the little people.

While your character is harder to hit (+5% bonus to defence), they only have small legs, meaning they move at 75% speed.

One Arm*
(Physical) Through accident, combat or birth defect, your character has one arm atrophied or missing.

Your character can only use single-handed weapons, and cannot dual wield. Can be caused by repeated critical hits to the arms and healed with cybernetic or bionetic implants.

Peg Leg*
(Physical) Your character has lost a leg, and has a painful looking metal pole in the knee as a replacement.

Your character moves at 90% speed and cannot run. Can be caused by repeated critical hits to the arms and healed with cybernetic or bionetic implants.

Rugged
No matter how well made it is, if it's shiney and new, your character will break it.

NewTech, ChimeraTech and InvaderTech used by the character is 40% more likely to degrade with each use.

Self Righteous
A little bit of confidence is fine, being a bit cocky is acceptable, but your character is a genuinely unlikable bore.

Your character gets a minor penalty to all social interactions.

Spiritual
Most people believe in something, but your character has a strong sense of morals that don't include killing on the "good" list.

Your character loses 10% of your morale every time you kill a human.

Twat
Rude, crude and generally obnoxious, your character is rarely welcomed anywhere.

Your character has a minor penalty to all social interactions.

Yank
Your character has the blessing or curse (depending on who you talk to) of being born American in a world where everyone hates them.

Your character has a medium penalty to all social interactions with characters who don't have the Yank disadvantage.