Radslummer Outcasts

The Radslummer Tribes have an often overly complicated system of laws and morals, but the death penalty is only ever mentioned under the things never allowed by law. No matter how vile and disgusting the criminal, the survival of the Radslummer race is put first and the offender is given a brand detailing their crime and exiled from the tribe. Over the course of a century, most of these outcasts gradually made their way to the Clean Zones to become mercenaries to the "smoothskins". Just before the end of the war, a Radslummer by the name of Granck found a semi-irradiated Clean Zone around the ruins of Tonbridge in West Kent, and used it to harbour the Outcasts. Eventually they were granted the status of a fully-fledged Faction in the same gathering that saw the removal of the Westminster Royalists.

They are still led by Overseer Granck

Base
The Radslummer Outcasts live in the ruins of Tonbridge, a small town on the very edge of the Clean Zones that seems to be a magnet for being attacked. Even after twenty years of rebuilding, it is still a crumbling, irradiated hellhole, but the fact it's still there at all stands as a monument to the Radslummer's will to survive.

Players
Radslummers are, as a whole, a spiritual people that are mired in tradition. The Radslummer Outcasts, as a rule, have turned their backs on this lifestyle completely. While the Outcasts are a varied group, they are generally surly, violent and prone to outbursts of pure rage that have been bottled up over their life in the Tribes. This is lessened somewhat now that the next generation have started to reach maturity, free of Tribal law, but many are still disgusted by the racism of the "smoothskins" and take to a life of raiding and murder. In a move that surprises many Outcasts, they are welcomed into the smoothskin Factions as many have useful mutations that offset the revulsion many find in looking at them. All Outcast players are male, as female Radslummers are kept safe to act in a dual role as tribal advisors and mothers.

All Radslummer Outcasts have the Radslummer Advantage and the Disfigured Disadvantage. True Grit and Grim are also popular.

Names
It is worth noting that the Radslummer Outcasts do not have names that are even slightly recognisable by normal humans. Instead, they have names that are monosyllabic, harsh and gutteral. Most have a hard "k" sound in, and those that don't are made even more gutteral by the way they are spoken. Example names include Granck, Rashk, Nagk, Bruck, Mazkh, Grahn, Tuzk and Fuzhk.

Specialities
Along with an immunity to radiation and severe burns, many Radslummers exhibit stranger mutations that border on the Transhuman in levels of power. These all require the Disfigured (Radslummer) Disadvantage, making them inaccessible to non-Radslummer players. Names in brackets are terms in the Radslummer language.
 * Beastmaster (Bismassa). A mutant with an empathic connection to the animals of the wastelands, the Beastmaster can get an animal companion. They are led by Beastmaster Rashk.
 * Skavver (Scah). With an instinctive head for finding things, a Skavver is literally a natural at scavenging. They are led by Nagk.
 * Wastestrider (Wasrida). A scout that can find footholds on almost any solid surface. They are led by Skaht Bruck.
 * Reaper (Repah). As a Reaper grows in power, they literally grow in size and muscle mass, gaining six-eight inches in height and two-three stone in weight over the course of their training, giving them superhuman strength. They are led by Repah Mazkh.
 * Fareye (Friye). The Radslummer's larger eyes get even more sensitive, allowing them to see further and become spectacular snipers. They are led by Skaht Grahn.
 * Trueborn (Trubbun). In a rare act of adapting to the Clean Zones, the Radslummer's eyes reduce to normal size as they become a Nat Transhuman, giving Radslummers on the team hope that they may one day adjust too, and making them fight harder to stay alive.

Benefits of Zone Control
If the Radslummer Outcasts control the majority of points in a zone, there is a chance that Radslummers will come to the aid of any Radslummer Outcast-aligned Clanners fighting in the area. This becomes more likely as the Radslummer Outcast's control increases.