Factions

Factions are the cornerstone of the world of Shatterpoint. Each one combines a philosophy, a community and a defensive force, and each vies for control of the smaller Clans, and the resources in the areas that are ostensibly neutral without starting a war.

They are also directly responsible for fighting most of the threats to civilisation that the world can throw at them.

The Eagles
The Eagles are the remnants of the American refugees who fled their homeland over a hundred years ago. Easily the smallest of the Factions, The Eagles make up for their size with a grim determination and goal of freedom for the entire country.

They are led by President Silva D'Acier, a girl in her early twenties who has the passion of youth already tempered by the wisdom of someone twice her age.

Eternal War
Eternal War are a Faction of Darwinists who believe that humanity must strengthen to survive, and therefore have set about fighting both amongst themselves and with everyone else to ensure only the best are allowed to live. While there are many doomsday and suicide cults who believe (and act on) the same principles, Eternal War has managed to get to full-fledged Faction status by recognising that not every battle is fought with weapons, and that not everyone who is weak should die.

They are led by a man known as Devastation, one of the last of the first-generation Transhumans, and one of the only people who remembers life from before the Invasion.

The Maintenance Crew
The Maintenance Crew are a group of scientists who believe in the mixed teachings of all the Abrahamic faiths, and who have resolved to make the world a better place to bring Heaven to Earth. While they maintain a small force of soldiers who primarily patrol the Clean Zones to keep wild animals and Futurshocked packs to a minimum, most members of the Maintenance Crew are doctors and technicians who attempt to keep both the people and the machinery of the world in full working order.

They are led by Jamie McCrimmin, a man who, in any other time, would be considered a medical genius.

Radslummer Outcasts
Radslummers are a highly tribal people who would never consciously kill one of their own, no matter what they had done to them. This doesn't stop the tribes having criminals, but the worst punishment they will dole out is branding and exile. These exiles wander around, and many ended up in the Clean Zones as mercenaries or slaves before the Radslummer known as Overseer Grank organised them in a newly-discovered clean ruin in West Kent, and turned them into a new tribe.

The group is still led by Overseer Granck, a bear of a Radslummer who is notorious for not taking crap from anyone.

The Trojans
The largest and most individualistic of the Factions, the Trojans exist to gather and restore technology, although even as a Faction they are divided, with some turning to raiding and piracy, and others using trade and diplomacy. Whatever methods they use, the Trojans have been responsible for 90% of all the technological development in Kent for the last three decades, including nanogeneration and the new breed of nanotech guns.

The group is led by KarnEvil, a cyborg from before the Invasion who believes he is a clown.

The 143 Freehold
The sun first shone after 143 days of darkness, and on that day, the survivors in Canterbury came together and worshipped it, believing it to be a sign of the times changing for the better. While the invasion lasted for another 99 years and 6 months, the Freehold has survived for that entire time, based on ancient Celtic and more "modern" druidic and Wiccan principles. They are heavily involved in the manufacture and distribution of drugs of pharmaceutical, recreational and even stimulatory natures, and are not quite pacifistic enough to not be able to defend themselves.

They are led by Highborne Jared Lortech, a wise man who has been trained since birth for leadership.