Crafting

Weapons, armour, clothing, medicine, buildings, computer programs, bags, charms, mods, cybernetics... The list of things a survivor in the Clean Zones will need is endless, and someone has to make it. In Shatterpoint, the role of making items has been largely taken from the NPCs of the world to be given to the players, with all but the most legendary weapons being craftable.

Basic Crafting
All crafting is based on recipies - once a player knows a recipie, they can make it any time they have the required ingredients. Every few seconds (randomly between 2 and 5 seconds), a button will appear on screen and, if pressed, there is a chance equal to the player's Secondary Skill for that recipie that it will create a Masterwork version which is slightly better than the normal version.

Modding
After crafting, equipment mods help to define weapons and armour, adding scopes, larger magazines and armour plates to refine their purpose. While mods themselves can be made Masterwork, attaching them simply needs a requisite rank in the crafting skill and some spare scrap - they can't get any better as you put them on.

Custom Jobs
Before a player starts crafting something, they can elect to build a custom item for either a Clanmate or a person on their team. If they manage to create a Masterwork version, it is instead customised for that player, making it more likely to hit (in the case of weapons), weigh less (in the case of armour) or even hold more (in the case of bags). While other items can be customised, there is no benefit to doing so. Attempting to use a custom item made for another player counts the benefit as a penalty instead.

Painting
Painting is a special form of crafting, it can be done by anyone, no matter their skill, and grants no Skill experience. If you have paint, you can colour any item you own. Each item has two colours - a main colour, and a detail colour.

Deconstruction
Deconstruction is the opposite of crafting, taking fully-built items and pulling them apart to see how they're made. Every time an item is deconstructed, it has a chance of giving the player the recipie to make it, and a percentage of the materials needed to make it.

Programming
Programming is a specialist version of crafting. Performed by Hackers, it creates all the programs they use to hack other creatures. Instead of ingredients, Programming uses surplus energy that is created as a Hacker refines his own OS and installed programs. A hacker generates one energy every half an hour for every ten full ranks in his Hacking (Program Deconstruction) Skill, and can store up to ten times that skill before it starts dissipating.