The Tiers

Everything in Shatterpoint is divided into three Tiers - the Newbie Tier (Tier 1), the Survivor Tier (Tier 2) and the Heroic Tier (Tier 3). As a character advances through the Tiers, they earn less experience but gain access to more powerful abilities and become harder to kill. As soon as a player fulfills all the requirements, they are promoted to the new Tier.

Tier 1 - The Newbie Tier
Everyone starts here, the base level of all characters in 2170. They are the most basic fighters, and have access to the most rudimentary abilities.

Tier 1 characters have 100 Health.

Tier 1 characters have 0% Defence.

Tier 1 characters have access to Tier 1 Traits.

Tier 2 - The Survivor Tier
The most common Tier, many characters never advance from here. Tier 2 characters have access to all but the best abilities and equipment, and are just a stone throw away from Transhumanity.

Tier 1 characters are promoted to Tier 2 when they gain 25% in a single skill.

Tier 2 characters have 100 Health.

Tier 2 characters have 2% Ranged Defence and 5% Melee Defence.

Tier 2 characters have access to Tier 1 Traits, and Tier 2 Traits when they qualify for them.

Tier 3 - The Heroic Tier
The last and greatest Tier, only the best of the best humans ever get promoted to this rank. Tier 3 characters have access to every ability and item in the game, and can ascend to the heady evolution of Transhumanism.

Tier 2 characters are promoted to Tier 3 when they gain 50% in two skills and two "Ascendancy" Achievements.

Tier 3 characetrs have 125 Health.

Tier 3 characters have 5% Ranged Defence and 10% Melee Defence

Tier 3 characters have access to Tier 1 Traits, and Tier 2 and 3 Traits when they qualify for them.

Tier 3.5 - The Transhuman Tier
After a human reaches Tier 3, they get the chance to make one last leap for mankind, evolving to a new level of humanity - Transhumanity. A character can become either a Tech, a Bio or a Nat, depending on what Biological Mods they have installed on their body.

Tier 3 characters ascend to Transhumanity when they gain 50% in four skills and eight "Ascendancy" Achievements. Techs need at least two Cybernetic enhancements and no Bionetic enhancements, Bios need at least two Bionetic enhancements and no Cybernetic enhancements, and Nats can have no enhancements of any kind.

Techs have 160 Health, 4% Ranged Defence, 8% Melee Defence and access to Tier 1, 2, 3 and Tech Traits. They cannot have Bionetic upgrades.

Bios have 125 Health, 7% Ranged Defence, 13% Melee Defence and access to Tier 1, 2, 3 and Bio Traits. They cannot have Cybernetic upgrades.

Nats have 140 Health, 5% Ranged Defence, 10% Melee Defence and access to Tier 1, 2, 3 and Nat Traits, They cannot have any body upgrades.