Advantages

Advantages are natural benefits that all characters have. Rather than straight bonuses to skills or abilities, they instead give slight benefits to a character, and are intended to be more about giving a character personality than all-powerful abilities.

Ambidextrous
(Not available to characters with the One Arm Disadvantage) Your character can use both hands equally well. While this means they can sign their name with either hand, it's usually used to shoot things twice as much.

Your character ignores penalties from dual wielding.

Beautiful/Handsome
(Not available to characters with the Disfigured Disadvantage) (Physical) While many people like to say that the apocalypse has made humanity a little more introspective and deep, luckily for your character, people are still shallow, and you're hot.

Your character gets a medium bonus to all social interactions and bartering with people who would find them attractive.

Believer
With all the cults, psychopaths and general dicks out in the wastes, it's easy to see religion as a tool for evil, but your character has a faith that, while unshaken, lets them perform miracles.

Your character's Morale changes 50% faster.

Herbalist
Although almost all the flora of 2170 is designed to kill things, the parts can occasionally be mixed together to create healing salves and potions, and your character knows instinctively what to look for.

Your character gets a 5% chance of finding a Healing Herb in addition to anything else when they scavenge.

Humble
(Not available to characters with the Self Righteous or Twat Disadvantages) Most people in 2170 like to brag but your character likes to stand back and let their actions talk for them, which is a breath of fresh air to most people.

Your character gets a minor bonus to all social interactions.

Linguist
Even in a world where most people are only dimly aware other countries exist, your character can pick up languages easily.

Your character learns new Language Secondary Skills at twice the normal rate.

Master Crafter
While many people in 2170 can make and maintain their own gear, your character is a true artist, capable of building something out of nothing.

Your character has a 10% chance of using half the materials required for an item or repair.

Natural Born Killer
(Not available to characters with the Lover, Not a Fighter Disadvantage) Every survivor ends up killing something at some point, but your character has a true ability with it.

Your character gains +5% chance of a critical hit.

Plays Well With Others
Self-sufficiency is a perfectly good method of survival, but your character knows that teamwork is what will improve your life.

Your character gets +1% to all actions while in a team of at least three people.

Radslummer
(Physical) (Requires the Disfigured Disadvantage) Your character has an "interesting" reaction to radiation. They ignore it completely. This is because they are a scarred, mutant freak.

Your character is immune to the effects of radiation. You also lose your eyewear slot to a pair of goggles.

Ray of Sunshine
(Not available to characters with the Grim Disadvantage) Your character is perpetually happy, making people like you more. Unless they're in a bad mood.

Your character gets a medium bonus to all social interactions, but there is a 10% chance of your bonus being a penalty instead.

Speedy
(Not available to characters with the Midget or Peg Leg Disadvantages) Your character knows they don't need to be tough to survive, they just need to be where the bullets aren't.

Your character get a +10% bonus to foot speed.

True Grit
(Not available to characters with the Glass Jaw Disadvantage) Some people are born tough, other people have toughness thrust upon them. Your character can take beatings usually reserved for rhinos.

Your character has a 1% chance of ignoring non-critical hits in combat.